The extra resolution is not used for just higher pixel density, but to reduce obvious tiling.Īt one point, higher and higher resolutions won't make Minecraft look better, but more tile variations most certainly will. Sure, a lot of modern games use 1024x1024 textures, but those are made to cover a larger area, such as two square meters of even four square meters.
But ofcourse, that would require major changes to the Minecraft code.Īnyway, you have to realize that even a game like Crysis doesn't get 1024x1024 pixels per square meter. The only thing you could do, is splitting up the terrain.png into seperate textures. I don't think this crazy resolution will be supported by graphics cards any time soon! o_O So if you wanted 1024x1024 tiles, the terrain.png would have to be 16384x16384. Divide that by 16, and you'll notice that the absolute maximum size for a minecraft tile is 256x256. Skyrim High Resolution Texture Pack : Verbeter de graphics van Skyrim. A texture pack was a collection of files that were used to change the in-game textures of blocks, items, mobs and the GUI. The biggest texture size currently supported by graphics cards is 4096x4096. Find texture packs, visual appearance of blocks & effects, for 1.7. The problem with this high resolution is that all the textures are compiled into a single sheet, 16 tiles wide and tall.